Probably Stolen Items: Handling and Reference
Handle Probably Stolen items with Q/E rotation, flipping, and category examples, plus notes on radioactive waste, Liquid Luck, and evaporator evidence gaps.
What does this item reference cover?
This page is a handling and category guide, not a claim to contain every object or price in Probably Stolen. The supplied material includes selected examples from walkthroughs and playtest videos, but no complete, independently checked 1.0 item table. Item values can also depend on condition, authenticity, customer interest, and appraisal factors, so a name alone is not enough to promise a profitable trade.
Use the appraisal guide when an object needs closer inspection, and the money guide when deciding whether its likely buyer and margin justify the inventory space. The tips page adds faster group movement, sorting, and storage routines.
How do you rotate and flip items?
While holding an item, press Q or E to rotate it left or right. This is the first thing to try when an object’s footprint does not fit the available grid.
Flipping is also reported in playtest footage. It changes orientation in ways that ordinary rotation cannot, which is useful for irregular objects such as the L-shaped dollar pipe described by the video guide. The same report says some machine modules must touch a particular wall of a module bay to activate a bonus; flipping can be necessary to reach that arrangement.
These observations are community-tested playtest behavior and Unconfirmed for 1.0, not a fresh release control audit. Check the current overlay if a key or placement response differs in your build. Do not force a module into a layout merely because it worked in an older recording. Community-derived merchant and display behaviors in the table below are also Unconfirmed.
Which item categories have evidenced examples?
The following groups are examples drawn from the material, not an exhaustive taxonomy:
| Group | Examples in the supplied evidence | Practical relevance |
|---|---|---|
| Materials | Metal ingots, electronic parts, wires, cotton fabric, flux, and melting agents | Dr. Jackson is reported to buy objects specifically classified as Materials. |
| Food and household stock | Peats, food, drinks, cigarettes, and household products | Common opening-day trade goods in the recorded walkthrough. |
| Weapons | A lead pipe is displayed and attracts a weapon-interested customer | Demonstrates that displayed category can influence customer interest. |
| Inspection and inventory tools | Magnifying Glass, Toolbox, Color Checker, and labeler | Support inspection or reduce repetitive handling; each has its own use. |
| Documents | Mentor notes, appraisal guides, a water trading manual, and identification guides | Provide instructions; a playtest report says already-read documents can be sold to B4. |
| Machine-related objects | Modules and Power Blocks | Placement, connections, and charging matter to the workshop routine. |
The reported Dr. Jackson rule is category-sensitive: an object that looks like a resource but is not labeled Materials should not be assumed eligible. The money page treats his reported markup as unconfirmed rather than a guaranteed formula.
What about storage and uncategorized items?
Storage works best when each container has a stable job. Separating incoming stock, production materials, and ready-to-display goods is an organizational method, not an automatic item category. Descriptive Storage Bay names and consistent contents reduce the chance of accidentally selling something reserved for a machine.
A playtest video reports that ordinary customer trades do not provide a useful outlet for uncategorized objects and surplus documents. It identifies B4 as a buyer before the landlord’s end-of-week visit, with spare mousetraps, read manuals, and duplicate Magnifying Glasses given as examples. This timing and purchasing behavior are Unconfirmed community claims, but they explain why a dead-stock cleanup routine is worth investigating in the current game.
Radioactive waste: what is actually known?
A community wiki describes radioactive waste as stock that can leave the player with barrels they cannot sell. That limited community description is Unconfirmed, and it is the only substantive warning available in the supplied text.
Its disposal method, processing requirements, buyer, value, and any interaction with machines are to be confirmed. This page does not provide a disposal recipe or claim that a particular merchant accepts it. If you encounter such a barrel, avoid spending essential rent money on an assumed conversion route until the current game provides evidence. General rent protection is covered in the money guide.
Liquid Luck: what is actually known?
The name Liquid Luck appears only in a truncated storyline index associated with Georgio. The available text does not establish whether it is an inventory item, a reward, a consumable, or part of an event.
Its acquisition, use, duration, sale value, and relationship to Giorgio are therefore to be confirmed. The separate Giorgio investment reports should not be treated as evidence for Liquid Luck mechanics.
Evaporator: what is actually known?
Evaporator details are to be confirmed. The supplied evidence contains no usable description of an evaporator, its recipe, inputs, outputs, or role in water processing. In particular, the existence of water filtering and hydroponic farming does not prove that an evaporator belongs to either loop.
Until direct evidence exists, do not build a water plan around this supposed machine. The water overview stays with the officially supported high-level activities and marks purification equipment questions separately.